Trauma Yellow Simulator
Trauma Yellow SimulatorA high-fidelity 3d simulation of a Trauma unit. The sim places the learner in the position of a trauma lead and assesses the learner's ability to manage a team through a variety of complex scenarios.
I played a variety of different roles in this project. Primarily I was designated with the UI/UX design, which included a HUD as well as various complex assessment screens.
Additionally, early on in the project I created various different characters and environment objects in the scene.
Alaris TrainerA unique story-driven serious game simulating the popular Alaris Infusion Pump. The learner follows a nurse during a busy shift making critical decisions on how to use the Alaris pump.
My role on this project was to design a creative user interface mimicking comic books. We went this approach as most of the issues arising with this pump are due to human error. Often time caused by a simple oversight by the user. A comic book theme allowed us to wrap critical assessment in a personalized story that could relate to the audience.
Additionally, I was responsible for various environment props and 3d models.
Zoll Defibrillator Trainer
Zoll Defibrillator TrainerThe Zoll Defibrillator trainer is an interactive iPad app that was developed entirely because there was a serious need for teaching hospital staff on how to properly use the Zoll Defibrillator. The app allows the learner to use the Zoll in a virtual setting in it's full functionality.
My primary role on this project was to design and develop the user interface as well as some 3d art assets for the scenes. I worked side by side with a game designer to prototype and develop the user interface and the hud for this trainer.
EFM - Electronic Fetal Monitoring
EFM - Electronic Fetal MonitoringThe Electronic Fetal Monitoring Simulation is an interactive assessment of performance and decision-making skills covering fetal tracing evaluation, intraprofessional communication, and intrautero fetal resuscitation interventions. My primary role in this project was to create 3d environment as well as any other 3d assets that were required for the scene. Utilizing the Unity 3d game engine I was responsible for integrating art assets into existing scenes and testing for bugs and other issues.
Code Blue Policy Trainer
Code Blue Policy TrainerCode Blue Policy Trainer serves to teach hospital staff the roles and responsibilities involved during a code blue. The learner must determine where to place incoming staff during a code blue scenario. They must then properly place tasks in their appropriate order to safely resuscitate the patient.
My role in this project was a comprehensive one where I worked in tandem with a senior programmer to implement core functionality to the game using the Unity 3d game engine. I was responsible to adding to the code base by writing custom scripts to manage systems such as scoring and end game functionality. Additionally, I designed the user interface as well as implemented it in the game.