Inspiration
“Knowledge is of two kinds: that which is absorbed and that which is heard. And that which is heard does not profit if it is not absorbed.” – Ali
Game Development
To learn more click on a project.
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Clinical Simulation Center VR
Originally created as an online WebGL 3d visualization tool, the Clinical Simulation Center was recreated and transformed into a VR experience. This space mimics an actual Clinical Simulation Center that is located in Washington D.C. This product serves as an exploration tool for new learners and staff that may not be able to physically visit the center.
My original role during the early phases of the project was to create many of the 3d assets as well as the user interface. More recently, I was tasked to convert this app into a VR experience. Using Unity3d and the HTC Vive kit, I refactored this project into a full VR space. Using the VRTK library I was able to successfully implement user head-control as well the Vive controllers.
I then implemented the teleportation system, again using VRTK as well as introducing the ability to pickup and grab objects. I also wrote a small script that allowed us to play a movie onto a RawImage within Unity 3d which I then placed into the VR experience, allowing the player to interact with the video.
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Trauma Yellow Simulator
A high-fidelity 3d simulation of a Trauma unit. The sim places the learner in the position of a trauma lead and assesses the learner's ability to manage a team through a variety of complex scenarios.
I wore a variety of different hats on this project. Initially, I was responsible for character creation and environment modeling as well as their implementation into the Unity3d game engine. I was served as the user interface designer on this project where I was responsible for creating the HUD, user data screens as well as various complex assessment screens.
Additionally, working closely with lead programmers I implemented a custom GUI interface class within unity3d that focused on quickly creating and implementing interfaces through the native Unity libraries.
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Zoll Defibrillator Trainer
The Zoll Defibrillator trainer is an interactive iPad app that was developed entirely because there was a serious need for teaching hospital staff on how to properly use the Zoll Defibrillator. The app allows the learner to use the Zoll in a virtual setting in it's full functionality.
My primary role on this project was to design and develop the user interface as well as some 3d art assets for the scenes. I worked side by side with a game designer to prototype and develop the user interface and the hud for this trainer.
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EFM - Electronic Fetal Monitoring
The Electronic Fetal Monitoring Simulation is an interactive assessment of performance and decision-making skills covering fetal tracing evaluation, intraprofessional communication, and intrautero fetal resuscitation interventions. My primary role in this project was to create 3d environment as well as any other 3d assets that were required for the scene. Utilizing the Unity 3d game engine I was responsible for integrating art assets into existing scenes and testing for bugs and other issues.
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Code Blue Policy Trainer
Code Blue Policy Trainer serves to teach hospital staff the roles and responsibilities involved during a code blue. The learner must determine where to place incoming staff during a code blue scenario. They must then properly place tasks in their appropriate order to safely resuscitate the patient.
As the lead on this project, I worked in tandem with a senior programmer to implement core functionality to the game using the Unity 3d game engine. Some of my responsibility for this project are as follows:
+ Implemented and further improved key mechanics by updating and writing custom scripts to add on to the code base.
+ Developed and implemented systems such as scoring and end game functionality using the Playmakers state machine.
+ Conceptualized, designed and implemented various user interfaces.
+ Worked closely with the game designer and QA team to validate the effectiveness of the application.
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Alaris Pump Task Trainer
A unique story-driven serious game simulating the popular Alaris Infusion Pump. The learner follows a nurse during a busy shift making critical decisions on how to use the Alaris pump.
+ My role on this project was to design a creative user interface mimicking comic books. We chose this approach because based on our research, the vast majority of errors arising with this pump happen due to human error and miscommunication. Often time caused by a simple oversight by the user. A comic book theme allowed us to wrap critical assessment in a personalized story that could relate to the audience.
+ I was responsible for the creation and implementation of various environment props and 3d models.
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MHRI Virtual Symposium
A Virtual MHRI Symposium demo. A full 3d scene that allows the user to take a tour of the MHRI Symposium virtually. The learner has the ability to walk around the space and click on posters that were presented a the annual symposium. The learner can view the poster and information in detail.
My role on this project was to create some art assets but mostly to design and implement the user interface system. Working alongside the lead programmer, I also implemented various scripts that focused on user movement and their ability to interact with the environment.